


I tell that to Stiksma as if he doesn't know it already, and he agrees emphatically. If you've played the first Moss, you'll know it isn't controversial to say the tiny house-mouse-that-could is the star of the show. "The team is really excited about it because it's another type of texture, or physical interaction, which is one of the big important pillars for us when creating a VR game."

You can see an example of this in the reveal trailer, where at one point the player interacts with a stretch of vines and turns it into a grassy stone bridge for Quill to use to traverse a gap. Another new feature coming to Moss 2 is the player character's progression, which will open up new ways to manipulate environments and help Quill through levels.
